Videogames have a preservation issue. The perpetual and profitable march ‘forward’ by technology renders videogames obsolete within years of their release.
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The digital revolution has profoundly affected research. It has enabled a massive growth in the volume of data collected and enabled new ways for non-researchers to be involved through collecting and analysing data. Maybe you’ve heard of the “data tsumani” – a big wave of big data – that is headed our way. In fact, it has well and truly arrived.
A rapidly growing body of materials with significant cultural value are “born digital.” Galleries, libraries, archives and museums (GLAMs) are increasingly called upon to move born-digital materials that are stored on removable media (e.g. floppy disks, flash drives, CD-ROMs, hard drives) into more sustainable preservation environments.